![]() Now, instead of being trapped in a single mostly closed area, you're trapped in a vast and mostly open mountain commune, and being that it's mostly night, that makes it even more scary in a way as an enemy could be very close without you able to easily see them. The movement is also improved as Blake can swim, crawl, and can jump aside and backwards as a means to avoid enemies. You can now actually record video, which Blake will comment on, and use your camera's microphone to find out where an enemy is, even if you can't see them. Think you're safe crawling through small holes or crevices? They'll still pursue you if they can fit in it. They'll also search rooms more thoroughly if they know you're nearby, so you must keep moving from spot to spot in order to keep from getting caught. They won't waste time bashing down doors if they're not locked. Enemies are a lot smarter in this game compared to the first Outlast.Great voice acting, especially Shawn Baichoo who once again voices the main character, Blake, only this time, he actually talks.Builds off of the terrifying atmosphere of the previous game, only now with more open areas and more subtle scares.Without anything official, though, all we have is wildly speculation based on fictional, redacted documents. Regardless, there has been no indication that Red Barrels is moving on from the Outlast series or that they’re done making games, so it’s not hard to imagine an Outlast 2 DLC story expansion coming in the next year or so. Neither Ethan, nor Lynn would have access to a camera, so it would likely have to be a new character, perhaps one from Murkoff as was the case in Whistleblower, that would have some reason to record what he sees and some means to do so. Outlast is known for its night-vision camera, functioning as its own unique gimmick that it uses brilliantly to up the scare ante. ![]() One issue affecting this speculation though is the camera. Would he make an appearance in any DLC expansion? I don’t see why not. Don’t get me wrong, I did enjoy playing against the villains that were in the game, but it seemed as though Knoth was being set up as a final encounter that simply never came. More importantly, additional DLC would give us the opportunity to finally play against Papa Knoth as an antagonist, something we were regrettably denied by Outlast 2. At a certain point in the game, we’re under the assumption that she’s merely been kidnapped, but what if she’s also continually escaping and being pursued before eventually becoming kidnapped? That would make for an interesting playthrough. Lynn is alive in the game for just as long as Blake (take that as you will), and she is shown on at least one occasion to be capable of escaping the grasp of the Temple Gate residents. Of course, Ethan meets a brutal end that I won’t necessarily spoil, so that could limit the effectiveness of this particular story.Īnother option would be a more important character that could be used in this theoretical Outlast 2 DLC: Lynn Langermann, Blake’s wife and journalism partner. He seems to have had a tumultuous relationship with the Temple Gate residents, and he even defied Papa Knoth by helping his daughter escape (or at least try to). Ethan, a non-violent character who shelters Blake from Marta, was also the father of “Jane Doe,” the pregnant girl who turned up murdered and attracted Blake and his wife to the area in the first place. Their most recent update confirms that the Murkoff Corporation was directly involved with the village in Outlast 2, even going so far as to place recording devices inside the now-infamous Chapel.Īs for characters involved, a minor character we met in Outlast 2 could be a prime candidate. Red Barrels own Tweets have more or less confirmed that it is officially run by the developers themselves. Further more, there are a few characters and storylines present in Outlast 2 that also leave the door wide open for additional exploration.įirst, there’s the continually updated Tumble page, called The Murkoff Report (in reference to the fictional Murkoff Corporation that was behind the goings on in Mount Massive Asylum in Outlast. ![]() But, there is also a trail of breadcrumbs surrounding Outlast 2 that hints at aspects not touched on in the main story. This, of course, leaves the door open for Outlast 2 DLC, but it doesn’t outright confirm it either. In fact, they’ve used this exact phrase with no deviation before. Take for instance, this Tweet from the French-Canadian company: Unfortunately, Red Barrels continues to play it coy on this topic, if they even broach it at all.
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